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Season 7

Missions:

crcti_1.0rc_@ctitc7_neveron.neveron.pbo
crcti_1.0rc_@ctitc7_nogova_inv.noe.pbo
crcti_1.0rc_@ctitc7a_freya.freya_cti.pbo

TEAMS BRACKET SCHEDULE 

  WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5 WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11
  Jan 15-21 Jan 22-28 Jan 29 - Feb 4 Feb 5-11 Feb 12-18 Feb 19-25 Feb 26 - Mar 4   Mar 26-Apr 1 Apr 2 - 8 Apr 9 - 15
                       
Match RN - PLAF JCA - RN AFC - UA RN - HS AFC - RN RN - UA RN - SWEC SEMIFINALS FINALS MATCH 1 FINALS MATCH 2  
Result PLAF JCA UA HS RN UA SWEC        
                       
Match UA - JCA AFC - HS JCA - HS PLAF - UA UA - HS SWEC - JCA JCA - AFC HS - SWEC      
Result JCA HS HS UA HS SWEC JCA HS      
                       
Match SWEC - HS UA - SWEC SWEC - PLAF AFC - SWEC JCA - PLAF AFC - PLAF HS - PLAF   HS - UA HS - UA  
Result HS UA PLAF SWEC PLAF PLAF HS   HS HS  
                       
Match NORE - AFC NORE - PLAF NORE - RN NORE - JCA NORE - SWEC NORE - HS NORE - UA PLAF - UA      
Result Draw PLAF Draw NORE SWEC Draw UA UA      
Season 7


GROUP  TABLE

Team Place Win Draw Lose WO Points
HotShots 1 12 1 0 0 13
JCA 5 6 0 -4 0 2
PLAF 2 10 0 -2 0 8
SWEC 4 8 0 -3 0 5
RN 7 2 1 -5 0 -2
UA 2 10 0 -2 0 8
AFC 8 0 1 -6 0 -5
NORE 5 2 3 -3 0 2

2 points win (Towns, Destruction, or WO)

1 point win (Draw)

-1 point loose

When teams stand at same points to semifinals we seperate them like this:

away win +3

home win +2 (This include wo)

draw +1

Semi Finals FINAL best of 3 Season 7 Winner
     

Hotshots

   
     
  Hotshots  
     
SWEC    
     
    Hotshots
     
PLAF    
     
  UA  
     
UA    
     
 

Season 7 Rules
The rules are subject to change during the season if required by CTITC administration.

CTITC rules

§0.1 CTITC was started for the enjoyment of CTI gaming, to come together with friends, and to meet more friends.
§0.2 CTITC is NOT set up for deciding who is the best mapmaker or who has the best PC, etc...
§0.3 CTITC is lead by the administration and all decisions are made by the administration. The CTITC administration includes:

Chipp [AFC]
Coward Heart [SWEC]
Iron [PLAF]
Mahlkav [SWEC]
Scipio [AFC]
Soy Roy [PLAF]

§0.4 CTITC admins encourage constructive help with scripting, game filechecks, and mapmaking.
§0.5 If a person or team cant find fun & amusement in CTITC they can resign from the league or may be asked to resign.
§0.6 CTITC forum is used for discussion about CTITC. Using foul language, spamming, flamming, insulting signatures towards players or CTITC, and general poor sportsmanship conduct will not be permitted.
§0.7 Any bug, exploit or problem may and should be reported in the forum. Admins will examine the complaint and will try to find a solution, but spamming, flamming, or continued arguing about the bug or complaint is forbidden and could lead to warning(s) and a possible league ban.


1 Teams

§1.1 Each team must have at least one CTITC Team Leader (TL) who is responsible for match bookings.
§1.2 A team must register at least 7 players and have their squad-XML available before the season start.
§1.3 Only team members are allowed to participate for a team and a player may only play for one team in the Cup,
§1.4 A Team can register new players for their team during the season, New players must be registered at least 2 hours before match they plan to play in. (§1.3)
§1.5 All registered players are to use a version of OFP that has a legal ID. This ID must be posted in team registration.
§1.6 Fake ID may be reported to the CTITC administration.
§1.7 If a team tries to play a tournament match with banned player(s) or refs, then that team will be banned for the rest of the season. Teams are responsible for keeping their banned players out of matches.

2 Matches

§2.1 All matches are played using a CTITC-version of the mission designed for the season on a CTITC approved server. The current missions are:

crcti_1.0rc_@ctitc7_neveron.neveron.pbo
crcti_1.0rc_@ctitc7_nogova_inv.noe.pbo
crcti_1.0rc_@ctitc7a_freya.freya_cti.pbo

§2.2 All Match parameters must be decided in the match schedule thread prior to game day. Match parameters include: choice of island, match time/day, spawn, and referees. (Refer to section 4 for referees.)
§2.3 Home team position is chosen by the performance of the previous match played. If a team loses a match, that team will have the home team position for their next match. If two teams are scheduled to play and both have the home team position, a CTITC admin will provide a coin toss to decide which team has the home team position. The coin toss winner will be announced in the schedule thread prior to match day. A coin toss will decide the home teams for the first match of the season.
§2.4 The side (east or west) and mission / island will be chosen by the home team. The fixed spawn point (north or south) is chosen by the away team. View distance will be fixed at 1200m.
§2.5 A proposed match time in the match booking thread must be responded to within 48 hours. If it is not, it will be regarded as accepted and match will be scheduled for that time and day.
§2.6 A match is restarted if any player or ref looses connection within 2 minutes from start, no restart after 2 minutes except if both teams allow it.
§2.7 In the event of the disconnection of an entire team, the surviving team is awarded a win 5 minutes after last member of the opposing squad disconnects.
§2.8 A match is replayed if the server crashes.
§2.9 A team must have at least 5 human players at start, i.e. max 2 AI squad leaders at start.
§2.10 If a match is not won within the time limit of 3 hours the match is considered a draw. Server time will decide when the 3 hour time limit is reached.
§2.11 If a team fails to show up for the scheduled match with a minimum of 5 human players, the referee(s) can choose to declare it a WO after a minimum of 30 minutes and a maximum of 60 minutes after the proposed match start. The referee(s) will determine how much time is allowed before declaring a WO. If only one team shows up for match, refer to rule §2.5 and award the ready team a win on WO. Winning team then receives +2 points and the other team 0 points.
§2.12 A players ping cannot exceed 350ms at start of game and cannot exceed a high level of ping or low bandwidth to be determined by the referee(s) as being detrimental to the game. Referee(s) will then have the option to call the game to be re-scheduled, or ask a specific player or players to leave the game in order for it to continue lagfree. Referee(s) ping(s) are exempt from this rule. In addition, the mission will warn of low bandwidth and will lock the player or players, along with their associated AI, if bandwidth drops below a limit preset by the crCTI mission. If scheduled game server has a slow connection as determined by the referee(s), the game can be moved to an alternate CTITC approved server. There will be no protests allowed regarding ping or bandwidth performance after game ends.
§2.13 Referees have the option to move a match to another CTITC approved server if the scheduled match server is not able to meet the requirements of match play.


3 Exploits

§3.1 50% of a building must be visible. Players cannot do the following to CTI buildings: they can not stack inside one another, wall in, hide inside existing island structures, place in water, or float in the sky.
§3.2 CTI buildings and MHQ have to be reachable on foot by ground level. No ladders or stairs, player built or not, vehicles, other players, island structures, or island terrain will be considered as objects to gain access to the MHQ. Players cannot stack CTI buildings, vehicles, or CTI objects on top of the MHQ. Exception to §3.2 is when MHQ is being moved through or over water. While MHQ is being moved through or over water, players may not wall in the MHQ or stack CTI buildings, vehicles, or CTI objects on top of the MHQ.
§3.3 Exploits will be addressed during game, it will be the referees decision to either stop the exploit usage, stop the match, or let it continue to be protested later - CTITC admins will make final decision on which team is the winner or if a rematch is needed.
§3.4 All players are to use a mod-folder with the name: @ctitc7, which should include all addons used in the tournament. During connection to a match, load only that mod-folder. This is to make sure everyone uses the same addons.
To clarify this; players are to have the following addons folders in the @ctitc7 folder called "@ctitc7addons" and "@ctitc7/dta", this folder should have the following files:

@ctitc7/addons/
baracken - 9574kb
kegak107 - 928kb
ctiobjects02 - 460kb
ctimarkers - 1kb
freya - 7944kb
neveron - 3492kb,

@ctitc/dta/
voice - 1272kb (free to use if player chooses, otherwise don't use it)

§3.5 All data files must be unmodified Operation Flashpoint: Resistance (english version) files. Exception to this rule is the CTITC approved voice file.
§3.6 If a player creates an ammobug, that player is responsible to attend to it, if the player fails to work it out, the game is either won by opposing team or replayed, referee(s) decision. This is to make sure that the game is as lagfree as possible, and to be sure that the ammobug was not made on purpose.
§3.7 Moving vehicles or MHQ outside of island boundary or sending vehicles or MHQ with AI outside of island boundary is forbidden. In the event of accidentally moving a vehicle or MHQ outside of the island boundary, players will have two minutes to return the vehicle or MHQ to inside the island boundary or forfeit the game.


4 Referees

§4.1 Any registered player can be a referee. Both teams have to agree on referee(s). Administration won't accept any complaints about referee(s) after the match is played. Don't play if u don't trust the referee(s)
§4.2 Global channel is to be used by team leaders and referee(s) only on the referees request. If a player spams, flames, and/or uses foul language in the in game chat line, he/she can be kicked by the referee(s), and will not be allowed to play the game. This includes any sound spam. Should the player be kicked before the game, another player can replace him/her, but if the player gets kicked during the game, the team will have to do without him/her regardless of how many players the team has online.
§4.3 A player can be reported to CTITC, on the grounds stipulated in §4.2, if the players use of spam or foul language has been severe. The administration will decide what measures to take, and can suspend the player from the CTITC forum and league. An admin can not take part if the admin and the player in question belong to the same team.
§4.3 Players banned from CTITC cannot participate as referees during matches.
§4.4 If anybody reports a possible fake or non-registered ID BEFORE the match starts, the referees will check the questionable players ID against the CTITC forum "Team Registration". If ID is not found there, the player will not be allowed to play. (§1.4) Complaining after match will not be accepted as a protest. All ID inquiries must take place before the match starts.

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