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Overview

Date range: 2004.11 - 2005.03
Season 4 was won by AFC.


Match Tables

                                                                                                                                                                   

TEAMS A BRACKET SCHEDULE 

WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5 WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10
GROUP A AFC-IP IP-SWC SWC-NF PLF-SWC SWC-AFC IP-AFC SWC-IP NF-SWC SWC-PLF AFC-SWC
3 - 0 0 - 3 3 - 0 0 - 3 0 - 2 0 - 3 3 - 0 1 - 1 0 - 3 0 - 3
PLF-NF AFC-PLF IP-PLF NF-AFC NF-IP NF-PLF PLF-AFC PLF-IP AFC-NF IP-NF
1 - 1 3 - 0 0 - 3 3 - 0 3 - 0 1 - 1 0 - 3 3 - 0 3 - 0 1 - 1
THIS GROUP IS EURO BASED.


                                                                                                                              

TEAMS B BRACKET SCHEDULE

WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5 WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10
GROUP B 88-MP MP-TOB TOB-RN SAM-TOB TOB-88 MP-88 TOB-MP RN-TOB TOB-SAM 88-TOB
2 - 0 0 - 3 2 - 0 1 - 1 3 - 0 3 - 0 3 - 0 1 - 1 0 - 3 2; -2
SAM-RN 88-SAM MP-SAM RN-88 RN-MP RN-SAM SAM-88 SAM-MP 88-RN MP-RN
1 - 1 -2, +2 0 - 3 3 - 0 3 - 0 0 - 3 3 - 0 3 - 0 1 - 1 3 - 0
THIS GROUP IS U.S AND CHINA BASED.



GROUP A TABLE

Team Pl W D L WO P
AFC 8 6 0 2 0 17
SWEC 8 5 1 2 0 16
NFORCE 8 2 4 2 0 10
PLAF 8 3 2 3 0 11
IP 8 0 1 7 0 1


GROUP B TABLE

Team Pl W D L WO P
SAM 8 6 2 0 0 19
TOB 8 4 2 1 1 11
RN 8 2 3 3 0 9
MP-OFP 8 2 0 6 0 6
88th 8 2 1 4 1 3

3points win (Destruction)

2 points win (Towns and for WO)

1 point win (Draw)

0 point loose!!!!!!!

-2 point (For not showing up)

When teams stand at same point to playoff to seperate em like this:

away win +5

home win +3 (This include wo)

draw +1

Finals
Quarter Finals Semi Finals Finals  
       
AFC      
  AFC    
MP      
    AFC  
SWEC      
  RN    
RN      
      AFC
SAM      
  NFORCE    
NFORCE      
    NFORCE  
TOB      
  PLAF    
PLAF      
    NFORCE  
      Winner Final 2
    AFC  
       
    Winner SF1  
      Winner Final 3
    Winner SF2  


Rules

The rules are preliminary and subject to change.

1 Teams

§1.1  Each team must have least one CTITC Team Leader (TL) who is responsible of match bookings.
§1.2  A team must register at least 7 players and have their squad-XML available before the season start.
§1.3  Only team members are allowed to participate for a team and a player may only play for one team per season,
§1.4  A Team can register new players for their team during the season. (§1.3)

2 Matches

§2.1  All matches are played using a CTITC-version of the mission of the season on a CTITC approved server. The mission is 7 vs 7.
§2.2  A match is replayed if the server crashes.
§2.3  A match is restarted with a NEW commander if a teams commander looses connection within 10 minutes from start.
§2.4  Match is NOT restarted if a squad leader looses connection.
§2.5  A team must have at least 5 human players at start, i.e. max 2 AI squad leaders at start.
§2.6  If a match is not won within the time limit of 3 hours the match is a draw.
§2.7  The side (east/west) and spawnpoint fixed ( north/south) and mission a team plays is choosen by the hometeam.
§2.8  A proposed matchtime in the matchbooking thread must be responded to within 48 hours. If it is not, it will be regarded as accepted.
§2.9  If a team fail to show up for the game, with a minimum of 5 human players, the referee can choose to declare it a WO after a minimum of 30 minutes and a maximum of 60 minutes after the proposed match start. Or respond to §2.8 the team who wins on WO gets +2 point and the other team -2 points.
§3.0  The Final is to be played on the map that has been chosen for most games overall throughout the tournament, and best of 3. The highest seeded team choose side, and the lowest seeded team choose spawnposition.

3 Exploits

§3.1  50% of a building must be visible, i.e. not more than 50% of a buildings volume may be buried inside another building.
§3.2  
§3.3  All players are to use a mod-folder with the name: @ctitc, which should include all addons used in the tournament.
During connect to a match, load only that mod-folder. This is to make sure everyone uses the same addons, ie. is not cheating.
To clearify this; you are to have addons used in CTITC in a folder called "@ctitc/addons", the addons used in CTITC is;
"Baracken.pbo" with the size of 1 992 164 byte,
"ctitc_addons.pbo" with the size of 447 139 byte,
"KEGak107.pbo" with the size of 950 100 byte,

§3.4  If a player creates an ammobug, that player is responsible to attend to it, if he fails to work it out, the game is either won by opposing team or replayed, referees decision.
This is to make sure that the game is as lagfree as possible, and to be sure that the ammobugs isn't made on purpose.

4 Referees

§4.1 The teamleaders get refs before the game, and post in the matchbooking forum who they have got. If a team rejects a referee, the other team gets a new one.
§4.2 Global channel is to be used by Teamleaders and referees only on the referees request. If a player spam and/or use foul language in the ingame chat, he/she can be kicked by the referees, and will not be allowed to play the game. Should the player be kicked before the game, another player can replace him/her, but if the player gets kicked during the game, the team will have to do without him/her regardless of how many players the team has online. Also see § 4.3
§4.3 A player can be reported, on the grounds stipulated in §4.2, by the referee(s) to the CTITC administration, if the players use of spam or foul language has been severe. The administration will decide what measures to take, and can suspend the player from CTITC participation. An admin can not take part if the admin and the player in question belong to the same team.


Missions


crCTI 0.53 @CR Everon
crCTI 0.53 @CR Inv Everon
crCTI 0.53 @CR Holstein
crCTI 0.53 @CR Schippio
crCTI 0.54 @CR Everon
crCTI 0.54 @CR Inv Everon
crCTI 0.54 @CR Holstein
crCTI 0.54 @CR Schippio

The following zip contain all addons and missions required for season 4:

ctitc_s4_pack_v5.zip (5.8 MB)

When you extract the zip to your OFP root it will put the missions in \MPMissions and all addons in \@ctitc\addons.

Addons:
Baracken (tower)
CTITC Addons (concrete wall)
KEGak107 (AK107 from Russian Weapons Pack)
CTI Markers (vehicle markers)
Ost-Holstein CTI (island)
Schippio04 (island)


Teams

This is a list of the teams that are interested to join season 4.

Team Name Homepage CTITC Team Leader(s)
TOB www.ofptob.net BUG MSN: bugs@963.net eMail: yafeio@163.net
SWEC im.sverok.net Mahlkav email: Mahlkav@hotmail.com
RoughNecks (RN) www.roughnecks.org Escobar email/msn: bigjohn_goldmine@msn.com
russin email: rn_russin@hotmail.com icq: 99047727
PLAF www.plaf.caspol.pl Gut email: super.golgoth@wanadoo.fr icq: 99382098
[SAM] www.samren.cn ??? MSN: popliss@hotmail.com
N-force ??? Neo-G email/MSN: wayofneo@hotmail.com icq: 322633734
[MP-OFP www.china-mp.com/BBS/list.asp?boardid=55 MAYGOD msn: maygod9599@hotmail.com
CRICON msn: cricon@hotmail.com ICQ:123715936
Insatsplutonen [IP] www.insatsplutonen.tk    RäveN email/MSN: operation_flashpoint@hotmail.com ICQ: 313845448
AFC www.alcofunclub.com    Scipio email/MSN: scipio_ctitc@hotmail.com
Chipp email/MSN: chippa68@hotmail.com
Fanatic email/MSN: ben@s4harp.demon.co.uk quakenet irc: #ofpcti
88th Blue Devils - 88th 88th Blue Devils    Solidox email: Solidox_78@Hotmail.com icq: 203007450 yahoo: hit_it_again_420


Servers

The following servers are known to be available:

Servername DNS/IP Contact
RN Whorehouse rn1.roughnecks.org Book at RN Forum
88th Clan Server 67.18.227.66:2300 Solidox - msn/mail:solidox_78@hotmail.com
IM SWEC swec.dyndns.org Cleanrock - msn/mail:cleanrock_swe@hotmail.com
zyklone - icq:1271658
Cleanrock's cr-ofp.dyndns.org Cleanrock - msn/mail:cleanrock_swe@hotmail.com
SAM 210.74.232.217 POP - popliss@hotmail.com

Teams can find other servers as long as both teams agree on the server.

We have a #ctitc irc channel setup where players can find and talk to each other and perhaps find a server admin.