briefing.html srpC F Common\AddRearmData.sqf srpC FS Common\AddRearmData.sqs srpCt Fr Common\AddSoldier.sqf srpC F Common\AddToUnitMatrix.sqf srpCb F} Common\AddUnit.sqs srpC F Common\AddVehicle.sqf srpC FO Common\AreaFlat.sqf srpC F Common\BaseArea.sqf srpC9 F Common\CalcDistanceToObject.sqf srpCI F Common\CalcUnitPlacementPosDir.sqf srpC F Common\CheckDestroyDisabledVehicle.sqs srpC F Common\CheckDestroyHitVehicle.sqs srpC F< Common\CountStructures.sqf srpCL F Common\CountUnits.sqf srpC F% Common\DebugLog.sqf srpC F Common\DeleteUnitAfterDelay.sqs srpCl F Common\DistH.sqf srpC F Common\EjectCargo.sqs srpC F Common\EquipAH1.sqs srpC F Common\EquipAH64.sqs srpC F Common\EquipCargoCar.sqs srpC F Common\EquipCargoTruck.sqs srpC F Common\EquipM1A1Art.sqs srpC F Common\EquipM60A3.sqs srpC /!F Common\EquipMi24.sqs srpC F Common\EquipMiner.sqs srpC F* Common\EquipSu25.sqs srpC F Common\EquipT55G.sqs srpC `F Common\EquipT80Art.sqs srpC F Common\EquipV80.sqs srpC F Common\Event_GetOutHeli.sqs srpC} FN Common\Event_InfantryKilled.sqs srpC7 F8 Common\Event_MHQDestroyed.sqs srpCL FN Common\Event_VehicleDestroyed.sqs srpCC F Common\Event_VehicleHit.sqs srpC F Common\EventAdd_InfantryKilled.sqs srpCT F Common\EventAdd_VehicleHit.sqs srpCV F Common\GetClosestEnemyObject.sqf srpC9 F[ Common\GetClosestEnemyTown.sqf srpC F_ Common\GetClosestStructure.sqf srpC$ Fw Common\GetClosestTown.sqf srpC F Common\GetClosestUnit.sqf srpC Fd Common\GetClosestVehicle.sqf srpC F~ Common\GetIndex.sqf srpCm F Common\GetNearbyVehicles.sqf srpC- FX Common\GetNearestRespawnObject.sqf srpCp Fy Common\GetNearestStructure.sqf srpC F Common\GetRandomPos.sqf srpCb F Common\GetRandomUnitType.sqf srpCf F Common\GetRearmData.sqf srpC F; Common\GetStructTypeFromObject.sqf srpCI F Common\GetStructures.sqf srpC F Common\GetUnitTypeFromObject.sqf srpCp F Common\GetWorkingStructures.sqf srpC F Common\HASL.sqf srpC F Common\HighObjects.sqf srpC F Common\InForest.sqf srpC F Common\InitEmptyVehicle.sqs srpC- F Common\InitEquipmentTypes.sqs srpC20 xlFl Common\InitInfantry.sqs srpC> F Common\InitInfoMsgTypes.sqs srpC F Common\InitMHQ.sqs srpC F Common\InitPublicVariables.sqs srpC FC Common\InitStructureTypes.sqs srpC zF] Common\InitSupportVehicle.sqs srpC7 F~ Common\InitUnitTypes.sqs srpCF :F Common\InitVehicle.sqs srpCs F Common\LockVehicle.sqs srpC F Common\MsgAIGroupOrder.sqs srpC F Common\MsgAIGroupSetting.sqs srpC Fs Common\MsgBuildingInUse.sqs srpC% F Common\MsgBuildingNotInUse.sqs srpC Fh Common\MsgDetachVehicle.sqs srpC F( Common\MsgEjectUnit.sqs srpC F Common\MsgLock.sqs srpCv Fe Common\MsgObjectRepaired.sqs srpC F Common\MsgScore.sqs srpC Fh Common\MsgUnitBuilt.sqs srpC F* Common\MsgUnitBuilt_0.sqs srpC F Common\MsgUnitBuilt_1.sqs srpC F Common\MsgUnitBuilt_2.sqs srpC F Common\MsgUnitBuilt_3.sqs srpC F Common\MsgUnitBuilt_4.sqs srpC F Common\MsgUnlock.sqs srpC} Fe Common\MsgVehicleAttached.sqs srpC^ F` Common\MsgVehicleDetached.sqs srpC F Common\MsgVehicleMagsAdd.sqs srpC F: Common\MsgVehicleMagsRemove.sqs srpC F Common\MsgWaypoint.sqs srpC F Common\PlaceGroupLeader.sqs srpC F Common\PosNearSea.sqf srpC2 Fp Common\RemoveAllWeapons.sqs srpC F Common\SendAIGroupOrder.sqs srpCp F: Common\SendAIGroupSetting.sqs srpCj F Common\SendDetachVehicle.sqs srpC F Common\SendEjectUnit.sqs srpCY FW Common\SendMHQDestroyed.sqs srpC F- Common\SendMoneyGive.sqs srpC# FJ Common\SendScore.sqs srpCl F Common\SendTextMsg.sqf srpC Fa Common\SendUnitBuilt.sqs srpC F Common\SendVehicleDetached.sqs srpC F Common\SendVehicleMagsAdd.sqs srpCc FZ Common\SendVehicleMagsRemove.sqs srpCi F^ Common\SetWaypointCO.sqs srpC F Common\Sort.sqf srpCA F Common\StartPos.sqf srpC F Common\UpdateAttachedVehicleToBoat.sqs srpC F Common\UpdateAttachedVehicleToHeli.sqs srpC F3 Common\UpdateAttachedVehicleToTruckAPC.sqs srpC F Common\VectorAdd.sqf srpC@ F Common\VectorCross.sqf srpC F Common\VectorDot.sqf srpC F Common\VectorLength.sqf srpC` F Common\VectorRot.sqf srpC^ F Common\VectorScale.sqf srpC F Common\VectorSub.sqf srpC@ F description.ext srpC F> Img\AircraftFactory.jpg F} Img\Barracks.jpg F) Img\CommCenter.jpg F Img\HeavyVehicleFactory.jpg F? Img\HeliH.jpg Fv Img\LightVehicleFactory.jpg Fb Img\MG.jpg F Img\MGFort.jpg F Img\MGTowerC.jpg F5 Img\MGTowerW.jpg F Img\Roof.jpg F Img\Sandbags.jpg FX Img\Trench.jpg F Img\WallH.jpg F Img\WallHC.jpg i"F Img\WallL.jpg F init.sqs srpCD BQF mission.sqm srpCX !Fb Player\__Dialog Spectator old.sqs srpC: F Player\Action AttachDetachVehicleToAPC.sqs srpC F Player\Action AttachDetachVehicleToBoatCenter.sqs srpC F Player\Action AttachDetachVehicleToBoatLeft.sqs srpC F Player\Action AttachDetachVehicleToBoatRight.sqs srpC F Player\Action AttachDetachVehicleToChopper.sqs srpC F Player\Action AttachDetachVehicleToTruck.sqs srpC F Player\Action Build Placed.sqs srpC F Player\Action Buy Equipment.sqs srpC F+ Player\Action Cancel Placed.sqs srpC F Player\Action EjectCargo.sqs srpC? F Player\Action HealRepair.sqs srpC FI Player\Action Options.sqs srpCw Fp Player\Action Rearm.sqs srpC FA Player\Action RearmPlayerVehicle.sqs srpC{ F Player\Action RepairMHQ.sqs srpCy F( Player\Action RepairPlayerVehicle.sqs srpC F Player\Action SetFlightAltitude.sqs srpC/ F Player\Action Test.sqs srpC F Player\Action_DeployChute.sqs srpC F" Player\ActionFar Buy Aircraft.sqs srpCE FR Player\ActionFar Buy Equipment.sqs srpC F Player\ActionFar Buy Heavy Vehicles.sqs srpCE FR Player\ActionFar Buy Infantry.sqs srpCE FR Player\ActionFar Buy Light Vehicles.sqs srpCE FR Player\ActionFar MHQ Build Menu.sqs srpCS Fb Player\ActionFar Support Vehicle Build Menu.sqs srpCD FQ Player\ActionStructure.sqs srpCk Fg Player\ActionToggleMHQLock.sqs srpCA FF Player\AddPlayerActions.sqs srpC> FD Player\AddWorker.sqs srpC F Player\AttachDetachVehicle.sqs srpC FE Player\BlockByClient.sqs srpC$ F9 Player\BuildStructure.sqs srpC F Player\BuildTempl.sqf srpC FT Player\BuyUnit.sqs srpC FQ Player\CalcAlignPosDir.sqf srpC F} Player\CalcMapPos.sqf srpC FD Player\CalcScore.sqf srpC F Player\CalcTownDirDistFromPos.sqf srpC9 F Player\CleanupGround.sqs srpC F Player\Dialog AIGroupOrders.sqs srpC F Player\Dialog AttachVehicle.sqs srpC~ F Player\Dialog BoardVehicle.sqs srpCJ F Player\Dialog BuildStruct.sqs srpC F Player\Dialog BuyUnits.sqs srpC9 F Player\Dialog Equipment.sqs srpCS[ Fa Player\Dialog Leaderboard.sqs srpC Fx Player\Dialog Options.sqs srpC0 F Player\Dialog OrderPlayerAI.sqs srpC F Player\Dialog RepairRearmVehicle.sqs srpC5 F( Player\Dialog Respawn.sqs srpC F Player\Dialog SatCam.sqs srpC F Player\Dialog SetFlightAltitude.sqs srpC Ft Player\Dialog Spectator.sqs srpC: !F Player\Dialog Stats.sqs srpC F2 Player\Dialog Support.sqs srpC F Player\Dialog UnitCam.sqs srpC( F Player\Dialog Waypoints.sqs srpC F2 Player\DisbandUnits.sqs srpC Fx Player\DisplayGameInfo.sqs srpC FU Player\EquipCustomSoldier.sqs srpCG F_ Player\EquipPlayerRespawn.sqs srpCZ F Player\EquipTempl.sqf srpCd F Player\Event GetIn Aircraft.sqs srpCZ F] Player\Event IncomingMissile.sqs srpCD F Player\GetEqName.sqf srpC F4 Player\GetOrderDesc.sqf srpC{ FJ Player\GetQueueLength.sqf srpC" F Player\GetTimeString.sqf srpC F' Player\HealRepair.sqs srpC F8 Player\Info\BlockedByClient.sqs srpCD Fk Player\Info\CommanderChange.sqs srpC F Player\Info\GroupFull.sqs srpC) F Player\Info\GroupIsAI.sqs srpC F Player\Info\MHQDestroyed.sqs srpCu F Player\Info\MHQRepaired.sqs srpC F Player\Info\NoMoneyForStructRepair.sqs srpC F Player\Info\NoMoneyUnit.sqs srpC Fk Player\Info\OrderAck.sqs srpC F Player\Info\ScoreMoney.sqs srpC F Player\Info\SettingAck.sqs srpCX FE Player\Info\StructDestroyed.sqs srpCj F Player\Info\StructReady.sqs srpC F Player\Info\StructRepaired.sqs srpC# FL Player\Info\StructUndone.sqs srpC F Player\Info\TimeLimitRemind.sqs srpCD F Player\Info\TimeUntilTownWin.sqs srpC F Player\Info\TownGroupLoss.sqs srpC< F Player\Info\UnitBuilding.sqs srpC Fk Player\Info\UpgState.sqs srpC F Player\Info\WaypointSet.sqs srpC F Player\Info\WorkerStuck.sqs srpC F Player\InitAircraftFactory.sqs srpC F Player\InitBarracks.sqs srpC F Player\InitClient.sqs srpC` F> Player\InitGUIControlIDs.sqs srpC F Player\InitHeavyVehicleFactory.sqs srpC F Player\InitLightVehicleFactory.sqs srpC F Player\InitMarkers.sqs srpC Fw Player\InitPlayer.sqs srpC( F Player\InitSpectator.sqs srpC F Player\InitTransportAPC.sqs srpC Fz Player\InitTransportBoat.sqs srpCo F Player\InitTransportChopper.sqs srpC F~ Player\InitTransportTruck.sqs srpC F| Player\InitVehicleMarker.sqf srpC) F Player\ka50.paa srpC F^ Player\LimitAltitude.sqs srpC F Player\LimitWeaponRange.sqs srpC FW Player\LoadSettings.sqs srpC Fo Player\LogSpectator.sqs srpC F Player\MapClickPlayer.sqf srpCP FG Player\MapClickSpectator.sqf srpC F Player\Move.sqf srpC F& Player\MovePos.sqs srpC F Player\MsgAddUnit.sqs srpC F@ Player\MsgAddUnit_0.sqs srpC F Player\MsgAddUnit_1.sqs srpC F Player\MsgAddUnit_2.sqs srpC F Player\MsgAddUnit_3.sqs srpC F Player\MsgAddUnit_4.sqs srpC F Player\MsgAddUnit_5.sqs srpC F Player\MsgAddUnit_6.sqs srpC F Player\MsgAddUnit_7.sqs srpC F Player\MsgAddUnit_8.sqs srpC F Player\MsgAddUnit_9.sqs srpC F Player\MsgArtilleryShellDetected.sqs srpCZ F} Player\MsgEnemySpotted0.sqs srpC F\ Player\MsgEnemySpotted1.sqs srpC F\ Player\MsgInfo.sqs srpC F Player\MsgInfo0.sqs srpCp F_ Player\MsgInfo1.sqs srpCp F_ Player\MsgInfo2.sqs srpCp F_ Player\MsgInfo3.sqs srpCp F_ Player\MsgMoneySideSpent.sqs srpC F Player\MsgMoneySideTotal.sqs srpC# F Player\MsgMoneyStatus.sqs srpCR F Player\MsgMoneyStatus0.sqs srpC| Ff Player\MsgMoneyStatus1.sqs srpC| Ff Player\MsgMoneyStatus2.sqs srpC| Ff Player\MsgMoneyStatus3.sqs srpC| Ff Player\MsgMoneyStatus4.sqs srpC| Ff Player\MsgMoneyStatus5.sqs srpC| Ff Player\MsgMoneyStatus6.sqs srpC| Ff Player\MsgMoneyStatus7.sqs srpC| Ff Player\MsgMoneyStatus8.sqs srpC| Ff Player\MsgMoneyStatus9.sqs srpC| Ff Player\MsgMoneyTransferred.sqs srpC3 F Player\MsgMovingToSupport.sqs srpC Fa Player\MsgPingServer.sqs srpCu Fj Player\MsgQueueAdd.sqs srpC F Player\MsgQueueAdd_0.sqs srpC Fd Player\MsgQueueAdd_1.sqs srpC Fd Player\MsgQueueAdd_2.sqs srpC Fd Player\MsgQueueAdd_3.sqs srpC Fd Player\MsgQueueAdd_4.sqs srpC Fd Player\MsgQueueLength.sqs srpC F Player\MsgQueueRem.sqs srpC F Player\MsgQueueRem_0.sqs srpC Fd Player\MsgQueueRem_1.sqs srpC Fd Player\MsgQueueRem_2.sqs srpC Fd Player\MsgQueueRem_3.sqs srpC Fd Player\MsgQueueRem_4.sqs srpC Fd Player\MsgSetTownSide.sqs srpC F Player\MsgStructBuilt.sqs srpC1 F Player\OpenSpecMenu.sqs srpCP FL Player\Order BoardVehicle.sqs srpCI F Player\Order DisableMines.sqs srpC F Player\Order HoldTown.sqs srpC Fp Player\Order MinePos.sqs srpC= F Player\Order MineWP.sqs srpCh F Player\Order MineWPtoWP.sqs srpC! F Player\Order MovePos.sqs srpC FD Player\Order MoveWP.sqs srpC F$ Player\Order Patrol.sqs srpC F Player\Order PatrolPos.sqs srpC F Player\Order PatrolWP.sqs srpC_ F Player\Order PatrolWPs.sqs srpC F[ Player\Order Support ForceRearm.sqs srpC F Player\Order Support OptRearm.sqs srpC F Player\Order Support.sqs srpC FO Player\Order TransportDuty Air.sqs srpC F% Player\Order TransportDuty Ground.sqs srpC F_ Player\Order TransportDuty.sqs srpC F Player\PlaceAndBuildStructure.sqs srpCc F- Player\PlayGameOverSequence.sqs srpC| F Player\Rearm.sqs srpC F Player\SendBlockedByClient.sqs srpC F Player\SendCancelBuy.sqs srpC F Player\SendMoneySpent.sqs srpC F Player\SendUpgrade.sqs srpC Fm Player\SendVehicleAttached.sqs srpC F Player\SetArtilleryMarker.sqs srpCp F Player\SetEnemyMarker.sqs srpC F Player\SetMHQActions.sqs srpC' F Player\SetWaypoint.sqs srpC F Player\SetWaypointSmart.sqs srpC F Player\SideMsg.sqf srpC2 F; Player\SpecCam.sqs srpC FL Player\square_empty.paa srpC FU Player\square_green.paa srpC Fn Player\square_yellow.paa srpC Fm Player\Test GameOver.sqs srpCn Fm Player\TrackShell.sqs srpCz F Player\UndoLastStructure.sqs srpC/ F5 Player\UnflipVehicle.sqs srpC F Player\UpdateDestroyEnemyObject.sqs srpC F Player\UpdateFarStructureActions.sqs srpCl F Player\UpdateFarUnitActions.sqs srpC F Player\UpdateGameOverDialogs.sqs srpC= F` Player\UpdateOptionsAction.sqs srpC F Player\UpdatePlayer.sqs srpC FU Player\UpdatePlayerRearmVehicleAction.sqs srpC8 F Player\UpdatePlayerRepairVehicleAction.sqs srpC9 F Player\UpdatePlayerVehicle.sqs srpC F Player\UpdateSpectator.sqs srpCo F Player\UpdateUnitMarkers.sqs srpC# F Server\AddToUnitQueue.sqs srpC F Server\AddWorker.sqs srpC F Server\AI_CheckBoardTransport.sqs srpC F Server\AI_CheckBuyUnit.sqs srpC Fy Server\AI_CheckDisableMines.sqs srpC F= Server\AI_CheckDropBomb.sqs srpCX FI Server\AI_CheckFireGun.sqs srpC F Server\AI_CheckGiveMoney.sqs srpC F Server\AI_CheckSupport.sqs srpC F4 Server\AI_Heal.sqs srpC F Server\AI_MoveToRallyPoint.sqs srpC F Server\AI_PlaceSupportVehicle.sqs srpCK F% Server\AI_Rearm.sqs srpC F Server\AI_Start.sqs srpC F Server\AI_UpdateCommander.sqs srpC5 F Server\AI_UpdateLeader.sqs srpC FR Server\AICO_CheckBuyUnit.sqs srpCz F Server\AICO_CheckPlayerIncome.sqs srpCI F Server\AICO_CheckSupport.sqs srpCF FV Server\AICO_CheckUpgrade.sqs srpC F Server\BuildStruct.sqf srpC F Server\BuyUnit.sqs srpC F Server\CalcBuilderPosDir.sqf srpC FU Server\CalcStructurePosDir.sqf srpC F Server\CheckWinDestruction.sqs srpC FZ Server\CheckWinTowns.sqs srpC Fb Server\CleanupWorld.sqs srpC F Server\CutDownTrees.sqs srpCk F Server\DestroyObject.sqs srpC1 FW Server\DetectPlayerDisconnect.sqs srpC F. Server\EquipGroupLeaderAI.sqs srpCR F Server\Event GetIn SupportVehicle.sqs srpCw F Server\Event_StructHit.sqs srpC F Server\Event_StructPrimDestroyed.sqs srpC3 F Server\Event_StructSecDestroyed.sqs srpC F Server\EventAdd_StructHit.sqs srpCT F Server\GenerateStartPositions.sqs srpC F Server\GetAiGroupIds.sqf srpC F Server\GetFactoryWithEmptyQueue.sqf srpC F Server\GetIdleFactory.sqf srpCP F Server\GetSmallestAiGroup.sqf srpC Fv Server\Info\CommanderChange.sqs srpC F Server\Info\GroupFull.sqs srpC} F Server\Info\GroupIsAI.sqs srpC F Server\Info\MHQRepaired.sqs srpC F{ Server\Info\NoMoneyForStructRepair.sqs srpC F Server\Info\NoMoneyUnit.sqs srpC} F Server\Info\OrderAck.sqs srpC F Server\Info\ScoreMoney.sqs srpC( F Server\Info\SendInfoMsg.sqs srpC; F Server\Info\SettingAck.sqs srpCT F Server\Info\StructDestroyed.sqs srpC F Server\Info\StructReady.sqs srpC F Server\Info\StructRepaired.sqs srpC F Server\Info\StructUndone.sqs srpC F Server\Info\TimeLimitRemind.sqs srpC F Server\Info\TimeUntilTownWin.sqs srpC F Server\Info\TownGroupLoss.sqs srpC F Server\Info\UnitBuilding.sqs srpC~ F Server\Info\UpgState.sqs srpC F Server\Info\WaypointSet.sqs srpC F Server\Info\WorkerStuck.sqs srpC F{ Server\InitLeaderAI.sqs srpC F Server\InitPrimaryStructure.sqs srpC^ Fn Server\InitRepairableObjects.sqs srpC F% Server\InitSecondaryStructure.sqs srpC F- Server\InitServer.sqs srpC }QF< Server\InitUnitFactory.sqs srpC F Server\InsertIntoUndoList.sqs srpCS FX Server\KeepTempLeaderAlive.sqs srpC F Server\MoneyAdd.sqf srpCO F Server\MoneySpend.sqf srpC F Server\MoneyTransfer.sqf srpC F Server\MoveAI.sqf srpC F{ Server\MsgAddWorker.sqs srpC Ff Server\MsgBuildStructure.sqs srpC F Server\MsgBuyUnit.sqs srpC F Server\MsgCancelBuy.sqs srpC F Server\MsgGiveMoney.sqs srpCa FP Server\MsgMoneySpent.sqs srpC F Server\MsgTransferCommand.sqs srpC F% Server\MsgUndo.sqs srpC F Server\MsgUpgrade.sqs srpC F Server\Order Advance.sqs srpC F5 Server\Order DisableMines.sqs srpC F8 Server\Order GuardArea.sqs srpC F Server\Order GuardLine.sqs srpC F Server\Order HoldTown.sqs srpC F Server\Order MineLine.sqs srpCk F Server\Order PatrolArea.sqs srpC F' Server\Order PatrolLine.sqs srpC: F Server\Order TakeHoldTowns.sqs srpCY F9 Server\Order TakeTowns.sqs srpC F\ Server\Order TransportDuty Air.sqs srpC F Server\Order TransportDuty Ground.sqs srpC F Server\Order TransportDuty.sqs srpC- F Server\PlaceStartVehicles.sqs srpCb F Server\RemoveCancelQID.sqs srpC Fj Server\RemoveUndoEntry.sqs srpC F Server\RepairMHQ.sqs srpCj F Server\RepairStructure.sqf srpC F Server\ReplacePrimStruct.sqs srpC F Server\SendAddUnit.sqs srpC F Server\SendEnemySpotted.sqs srpC F Server\SendMoneySideSpent.sqs srpC F Server\SendMoneySideTotal.sqs srpC F Server\SendMoneyStatus.sqs srpC F Server\SendMoneyTransferred.sqs srpC F Server\SendMovingToSupport.sqs srpC- F Server\SendObjectRepaired.sqs srpC} F Server\SendPing.sqs srpC F Server\SendQueueAdd.sqs srpC F Server\SendQueueLength.sqs srpC5 F Server\SendQueueRem.sqs srpC F> Server\SendRemoveVehicleMags.sqs srpC F Server\SendStartMoney.sqs srpC FC Server\SendStructBuilt.sqs srpCt F Server\SendTownSideChange.sqs srpC F7 Server\StartUpgrade.sqs srpC F Server\StopAI.sqs srpC FE Server\UndoStructure.sqs srpC F? Server\UpdateIncome.sqs srpC] F Server\UpdateKnowsAbout.sqs srpCU F Server\UpdateLeader.sqs srpC@ F Server\UpdateResPatrolGroup.sqs srpC F Server\UpdateRespawnAI.sqs srpC~ F/ Server\UpdateServer.sqs srpC Fr Server\UpdateSupportVehicle.sqs srpC F1 Server\UpdateTown.sqs srpCg F Server\UpdateTownGroup.sqs srpCj Fp Server\UpdateTownGroupRes.sqs srpC FP Server\UpdateWorker.sqs srpC F Server\Watch.sqf srpC F stringtable.csv srpC F srpC
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