briefing.html srpC Common\AddRearmData.sqf srpC T Common\AddRearmData.sqs srpCt r Common\AddSoldier.sqf srpC Common\AddToUnitMatrix.sqf srpCb ~ Common\AddUnit.sqs srpC Common\AddVehicle.sqf srpC O Common\AreaFlat.sqf srpC Common\BaseArea.sqf srpC9 Common\CalcDistanceToObject.sqf srpCI Common\CalcUnitPlacementPosDir.sqf srpC Common\CheckDestroyDisabledVehicle.sqs srpC Common\CheckDestroyHitVehicle.sqs srpC = Common\CountStructures.sqf srpCL Common\CountUnits.sqf srpC % Common\DebugLog.sqf srpC Common\DeleteUnitAfterDelay.sqs srpCl Common\DistH.sqf srpC Common\EjectCargo.sqs srpC Common\EquipAH1.sqs srpC Common\EquipAH64.sqs srpC Common\EquipCargoCar.sqs srpC Common\EquipCargoTruck.sqs srpC Common\EquipM1A1Art.sqs srpC Common\EquipMi24.sqs srpC Common\EquipMiner.sqs srpC + Common\EquipSu25.sqs srpC Common\EquipT80Art.sqs srpC Common\EquipV80.sqs srpC Common\EventAdd_InfantryKilled.sqs srpCT Common\EventAdd_VehicleHit.sqs srpCV Common\Event_GetOutHeli.sqs srpC} O Common\Event_InfantryKilled.sqs srpC7 9 Common\Event_MHQDestroyed.sqs srpCL O Common\Event_VehicleDestroyed.sqs srpCC Common\Event_VehicleHit.sqs srpC Common\GetClosestEnemyObject.sqf srpC9 [ Common\GetClosestEnemyTown.sqf srpC _ Common\GetClosestStructure.sqf srpC$ w Common\GetClosestTown.sqf srpC Common\GetClosestUnit.sqf srpC e Common\GetClosestVehicle.sqf srpC Common\GetIndex.sqf srpCm Common\GetNearbyVehicles.sqf srpC- Y Common\GetNearestRespawnObject.sqf srpCp z Common\GetNearestStructure.sqf srpC Common\GetRandomPos.sqf srpCb Common\GetRandomUnitType.sqf srpCf Common\GetRearmData.sqf srpC ; Common\GetStructTypeFromObject.sqf srpCI Common\GetStructures.sqf srpC Common\GetUnitTypeFromObject.sqf srpCp Common\GetWorkingStructures.sqf srpC Common\HASL.sqf srpC Common\HighObjects.sqf srpC Common\InForest.sqf srpC Common\InitEmptyVehicle.sqs srpC- Common\InitEquipmentTypes.sqs srpC/ < Common\InitInfantry.sqs srpC> Common\InitInfoMsgTypes.sqs srpC Common\InitMHQ.sqs srpC Common\InitPublicVariables.sqs srpC D Common\InitStructureTypes.sqs srpC5 ) Common\InitSupportVehicle.sqs srpC7 Common\InitUnitTypes.sqs srpCF Common\InitVehicle.sqs srpCs Common\LockVehicle.sqs srpC Common\MsgAIGroupOrder.sqs srpC Common\MsgAIGroupSetting.sqs srpC t Common\MsgBuildingInUse.sqs srpC% Common\MsgBuildingNotInUse.sqs srpC h Common\MsgDetachVehicle.sqs srpC ) Common\MsgEjectUnit.sqs srpC Common\MsgLock.sqs srpCv f Common\MsgObjectRepaired.sqs srpC Common\MsgScore.sqs srpC h Common\MsgUnitBuilt.sqs srpC * Common\MsgUnitBuilt_0.sqs srpC Common\MsgUnitBuilt_1.sqs srpC Common\MsgUnitBuilt_2.sqs srpC Common\MsgUnitBuilt_3.sqs srpC Common\MsgUnitBuilt_4.sqs srpC Common\MsgUnlock.sqs srpC} f Common\MsgVehicleAttached.sqs srpC^ a Common\MsgVehicleDetached.sqs srpC Common\MsgVehicleMagsAdd.sqs srpC ; Common\MsgVehicleMagsRemove.sqs srpC Common\MsgWaypoint.sqs srpC Common\PlaceGroupLeader.sqs srpC Common\PosNearSea.sqf srpC2 q Common\RemoveAllWeapons.sqs srpC Common\SendAIGroupOrder.sqs srpCp : Common\SendAIGroupSetting.sqs srpCj Common\SendDetachVehicle.sqs srpC Common\SendEjectUnit.sqs srpCY W Common\SendMHQDestroyed.sqs srpC - Common\SendMoneyGive.sqs srpC# J Common\SendScore.sqs srpCl Common\SendTextMsg.sqf srpC c Common\SendUnitBuilt.sqs srpC Common\SendVehicleDetached.sqs srpC Common\SendVehicleMagsAdd.sqs srpCc Z Common\SendVehicleMagsRemove.sqs srpCi ^ Common\SetWaypointCO.sqs srpC Common\Sort.sqf srpCA Common\StartPos.sqf srpC Common\UpdateAttachedVehicleToBoat.sqs srpC Common\UpdateAttachedVehicleToHeli.sqs srpC 3 Common\UpdateAttachedVehicleToTruckAPC.sqs srpC Common\VectorAdd.sqf srpC@ Common\VectorCross.sqf srpC Common\VectorDot.sqf srpC Common\VectorLength.sqf srpC` Common\VectorRot.sqf srpC^ Common\VectorScale.sqf srpC Common\VectorSub.sqf srpC@ description.ext srpC A init.sqs srpCD mission.sqm srpC Y Player\Action AttachDetachVehicleToAPC.sqs srpC Player\Action AttachDetachVehicleToBoatCenter.sqs srpC Player\Action AttachDetachVehicleToBoatLeft.sqs srpC Player\Action AttachDetachVehicleToBoatRight.sqs srpC Player\Action AttachDetachVehicleToChopper.sqs srpC Player\Action AttachDetachVehicleToTruck.sqs srpC Player\Action Build Placed.sqs srpC Player\Action Buy Equipment.sqs srpC + Player\Action Cancel Placed.sqs srpC Player\Action EjectCargo.sqs srpC? Player\Action HealRepair.sqs srpC I Player\Action Options.sqs srpCw p Player\Action Rearm.sqs srpC A Player\Action RearmPlayerVehicle.sqs srpC{ Player\Action RepairMHQ.sqs srpCy ) Player\Action RepairPlayerVehicle.sqs srpC Player\Action SetFlightAltitude.sqs srpC/ Player\Action Test.sqs srpC Player\ActionFar Buy Aircraft.sqs srpCE R Player\ActionFar Buy Equipment.sqs srpC Player\ActionFar Buy Heavy Vehicles.sqs srpCE R Player\ActionFar Buy Infantry.sqs srpCE R Player\ActionFar Buy Light Vehicles.sqs srpCE R Player\ActionFar MHQ Build Menu.sqs srpCS b Player\ActionFar Support Vehicle Build Menu.sqs srpCD Q Player\ActionStructure.sqs srpCk g Player\ActionToggleMHQLock.sqs srpCA H Player\Action_DeployChute.sqs srpC " Player\AddPlayerActions.sqs srpC> E Player\AddWorker.sqs srpC Player\AircraftFactory.jpg } Player\AttachDetachVehicle.sqs srpC E Player\Barracks.jpg ) Player\BlockByClient.sqs srpC$ : Player\BuildStructure.sqs srpC Player\BuildTempl.sqf srpC T Player\BuyUnit.sqs srpC R Player\CalcAlignPosDir.sqf srpC ~ Player\CalcMapPos.sqf srpC E Player\CalcScore.sqf srpC Player\CalcTownDirDistFromPos.sqf srpC9 Player\CleanupGround.sqs srpC Player\CommCenter.jpg Player\Dialog AIGroupOrders.sqs srpC Player\Dialog AttachVehicle.sqs srpC~ Player\Dialog BoardVehicle.sqs srpCJ Player\Dialog BuildStruct.sqs srpC Player\Dialog BuyUnits.sqs srpC9 Player\Dialog Equipment.sqs srpCS[ V Player\Dialog Leaderboard.sqs srpC x Player\Dialog Options.sqs srpC0 Player\Dialog OrderPlayerAI.sqs srpC Player\Dialog RepairRearmVehicle.sqs srpC5 ( Player\Dialog Respawn.sqs srpC Player\Dialog SatCam.sqs srpC Player\Dialog SetFlightAltitude.sqs srpC u Player\Dialog Spectator.sqs srpC: | Player\Dialog Stats.sqs srpC 3 Player\Dialog Support.sqs srpC Player\Dialog UnitCam.sqs srpC( Player\Dialog UpdateName.sqs srpC 6 Player\Dialog Waypoints.sqs srpC 4 Player\DisbandUnits.sqs srpC y Player\DisplayGameInfo.sqs srpC V Player\EquipCustomSoldier.sqs srpCG ` Player\EquipPlayerRespawn.sqs srpCZ Player\EquipTempl.sqf srpCd Player\Event GetIn Aircraft.sqs srpCZ ] Player\Event IncomingMissile.sqs srpCD Player\GetEqName.sqf srpC 5 Player\GetOrderDesc.sqf srpC{ J Player\GetQueueLength.sqf srpC" Player\GetTimeString.sqf srpC ' Player\HealRepair.sqs srpC 9 Player\HeavyVehicleFactory.jpg ? Player\HeliH.jpg v Player\Info\BlockedByClient.sqs srpCD l Player\Info\CommanderChange.sqs srpC Player\Info\GroupFull.sqs srpC) Player\Info\GroupIsAI.sqs srpC G Player\Info\MHQDestroyed.sqs srpCu Player\Info\MHQRepaired.sqs srpC Player\Info\NoMoneyForStructRepair.sqs srpC Player\Info\NoMoneyUnit.sqs srpC l Player\Info\OrderAck.sqs srpC Player\Info\ScoreMoney.sqs srpC Player\Info\SettingAck.sqs srpCX F Player\Info\StructDestroyed.sqs srpCj Player\Info\StructReady.sqs srpC Player\Info\StructRepaired.sqs srpC# M Player\Info\StructUndone.sqs srpC Player\Info\TimeLimitRemind.sqs srpCD Player\Info\TimeUntilTownWin.sqs srpC Player\Info\TownGroupLoss.sqs srpC< Player\Info\UnitBuilding.sqs srpC l Player\Info\UpgState.sqs srpC Player\Info\WaypointSet.sqs srpC Player\Info\WorkerStuck.sqs srpC Player\InitAircraftFactory.sqs srpC Player\InitBarracks.sqs srpC Player\InitClient.sqs srpC` > Player\InitGUIControlIDs.sqs srpC Player\InitHeavyVehicleFactory.sqs srpC Player\InitLightVehicleFactory.sqs srpC Player\InitMarkers.sqs srpC Player\InitPlayer.sqs srpC. A Player\InitSpectator.sqs srpC Player\InitTransportAPC.sqs srpC { Player\InitTransportBoat.sqs srpCo Player\InitTransportChopper.sqs srpC Player\InitTransportTruck.sqs srpC } Player\InitVehicleMarker.sqf srpC) Player\ka50.paa srpC _ Player\LightVehicleFactory.jpg b Player\LimitAltitude.sqs srpC Player\LimitWeaponRange.sqs srpC Y Player\LoadSettings.sqs srpC o Player\LogSpectator.sqs srpC Player\MapClickPlayer.sqf srpCP H Player\MapClickSpectator.sqf srpC Player\MG.jpg Player\MGFort.jpg Player\MGTowerC.jpg 5 Player\MGTowerW.jpg Player\Move.sqf srpC ' Player\MovePos.sqs srpC Player\MsgAddUnit.sqs srpC @ Player\MsgAddUnit_0.sqs srpC Player\MsgAddUnit_1.sqs srpC Player\MsgAddUnit_2.sqs srpC Player\MsgAddUnit_3.sqs srpC Player\MsgAddUnit_4.sqs srpC Player\MsgAddUnit_5.sqs srpC Player\MsgAddUnit_6.sqs srpC Player\MsgAddUnit_7.sqs srpC Player\MsgAddUnit_8.sqs srpC Player\MsgAddUnit_9.sqs srpC Player\MsgArtilleryShellDetected.sqs srpCZ Player\MsgEnemySpotted0.sqs srpC ] Player\MsgEnemySpotted1.sqs srpC ] Player\MsgInfo.sqs srpC Player\MsgInfo0.sqs srpCp _ Player\MsgInfo1.sqs srpCp _ Player\MsgInfo2.sqs srpCp _ Player\MsgInfo3.sqs srpCp _ Player\MsgMoneySideSpent.sqs srpC Player\MsgMoneySideTotal.sqs srpC# Player\MsgMoneyStatus.sqs srpCR Player\MsgMoneyStatus0.sqs srpC| g Player\MsgMoneyStatus1.sqs srpC| g Player\MsgMoneyStatus2.sqs srpC| g Player\MsgMoneyStatus3.sqs srpC| g Player\MsgMoneyStatus4.sqs srpC| g Player\MsgMoneyStatus5.sqs srpC| g Player\MsgMoneyStatus6.sqs srpC| g Player\MsgMoneyStatus7.sqs srpC| g Player\MsgMoneyStatus8.sqs srpC| g Player\MsgMoneyStatus9.sqs srpC| g Player\MsgMoneyTransferred.sqs srpC3 Player\MsgMovingToSupport.sqs srpC b Player\MsgPingServer.sqs srpCu j Player\MsgQueueAdd.sqs srpC Player\MsgQueueAdd_0.sqs srpC e Player\MsgQueueAdd_1.sqs srpC e Player\MsgQueueAdd_2.sqs srpC e Player\MsgQueueAdd_3.sqs srpC e Player\MsgQueueAdd_4.sqs srpC e Player\MsgQueueLength.sqs srpC Player\MsgQueueRem.sqs srpC Player\MsgQueueRem_0.sqs srpC e Player\MsgQueueRem_1.sqs srpC e Player\MsgQueueRem_2.sqs srpC e Player\MsgQueueRem_3.sqs srpC e Player\MsgQueueRem_4.sqs srpC e Player\MsgSetTownSide.sqs srpC Player\MsgStructBuilt.sqs srpC1 Player\NumberToChar.sqf srpCh V Player\OpenSpecMenu.sqs srpCP M Player\Order BoardVehicle.sqs srpCI Player\Order DisableMines.sqs srpC Player\Order HoldTown.sqs srpC q Player\Order MinePos.sqs srpC= Player\Order MineWP.sqs srpCh Player\Order MineWPtoWP.sqs srpC! Player\Order MovePos.sqs srpC E Player\Order MoveWP.sqs srpC % Player\Order Patrol.sqs srpC Player\Order PatrolPos.sqs srpC Player\Order PatrolWP.sqs srpC_ Player\Order PatrolWPs.sqs srpC ] Player\Order Support ForceRearm.sqs srpC Player\Order Support OptRearm.sqs srpC Player\Order Support.sqs srpC O Player\Order TransportDuty Air.sqs srpC & Player\Order TransportDuty Ground.sqs srpC ` Player\Order TransportDuty.sqs srpC Player\PlaceAndBuildStructure.sqs srpCc . Player\PlayGameOverSequence.sqs srpC| Player\Rearm.sqs srpC Player\Roof.jpg Player\Sandbags.jpg X Player\SendBlockedByClient.sqs srpC Player\SendCancelBuy.sqs srpC Player\SendMoneySpent.sqs srpC Player\SendUpgrade.sqs srpC m Player\SendVehicleAttached.sqs srpC Player\SetArtilleryMarker.sqs srpCp Player\SetEnemyMarker.sqs srpC Player\SetMHQActions.sqs srpC' Player\SetWaypoint.sqs srpC Player\SetWaypointSmart.sqs srpC Player\SideMsg.sqf srpC2 ; Player\SpecCam.sqs srpC M Player\square_empty.paa srpC V Player\square_green.paa srpC o Player\square_yellow.paa srpC n Player\Test GameOver.sqs srpCn m Player\TrackShell.sqs srpCz Player\Trench.jpg Player\UndoLastStructure.sqs srpC/ 5 Player\UnflipVehicle.sqs srpC Player\UpdateDestroyEnemyObject.sqs srpC Player\UpdateFarStructureActions.sqs srpCl Player\UpdateFarUnitActions.sqs srpC Player\UpdateGameOverDialogs.sqs srpC= a Player\UpdateLeadermarker.sqf srpC Player\UpdateOptionsAction.sqs srpC Player\UpdatePlayer.sqs srpC V Player\UpdatePlayerRearmVehicleAction.sqs srpC8 Player\UpdatePlayerRepairVehicleAction.sqs srpC9 Player\UpdatePlayerVehicle.sqs srpC Player\UpdateSpectator.sqs srpCo Player\UpdateUnitMarkers.sqs srpCN, Player\WallH.jpg Player\WallL.jpg Server\AddToUnitQueue.sqs srpC Server\AddWorker.sqs srpC Server\AICO_CheckBuyUnit.sqs srpCz Server\AICO_CheckPlayerIncome.sqs srpCI Server\AICO_CheckSupport.sqs srpCF X Server\AICO_CheckUpgrade.sqs srpC Server\AI_CheckBoardTransport.sqs srpC Server\AI_CheckBuyUnit.sqs srpC z Server\AI_CheckDisableMines.sqs srpC > Server\AI_CheckDropBomb.sqs srpCX J Server\AI_CheckFireGun.sqs srpC Server\AI_CheckGiveMoney.sqs srpC Server\AI_CheckSupport.sqs srpC 5 Server\AI_Heal.sqs srpC Server\AI_MoveToRallyPoint.sqs srpC Server\AI_PlaceSupportVehicle.sqs srpCK % Server\AI_Rearm.sqs srpC Server\AI_Start.sqs srpC Server\AI_UpdateCommander.sqs srpC5 Server\AI_UpdateLeader.sqs srpC S Server\BuildStruct.sqf srpC Server\BuyUnit.sqs srpC Server\CalcBuilderPosDir.sqf srpC V Server\CalcStructurePosDir.sqf srpC Server\CheckWinDestruction.sqs srpC \ Server\CheckWinTowns.sqs srpC c Server\CleanupWorld.sqs srpC Server\CutDownTrees.sqs srpCk Server\DestroyObject.sqs srpC1 W Server\DetectPlayerDisconnect.sqs srpC / Server\EquipGroupLeaderAI.sqs srpCR Server\Event GetIn SupportVehicle.sqs srpCw Server\EventAdd_StructHit.sqs srpCT Server\Event_StructHit.sqs srpC Server\Event_StructPrimDestroyed.sqs srpC3 Server\Event_StructSecDestroyed.sqs srpC Server\GenerateStartPositions.sqs srpC Server\GetAiGroupIds.sqf srpC Server\GetFactoryWithEmptyQueue.sqf srpC Server\GetIdleFactory.sqf srpCP Server\GetSmallestAiGroup.sqf srpC v Server\Info\CommanderChange.sqs srpC Server\Info\GroupFull.sqs srpC} Server\Info\GroupIsAI.sqs srpC Server\Info\MHQRepaired.sqs srpC { Server\Info\NoMoneyForStructRepair.sqs srpC Server\Info\NoMoneyUnit.sqs srpC} Server\Info\OrderAck.sqs srpC Server\Info\ScoreMoney.sqs srpC( Server\Info\SendInfoMsg.sqs srpC; Server\Info\SettingAck.sqs srpCT Server\Info\StructDestroyed.sqs srpC Server\Info\StructReady.sqs srpC Server\Info\StructRepaired.sqs srpC Server\Info\StructUndone.sqs srpC Server\Info\TimeLimitRemind.sqs srpC Server\Info\TimeUntilTownWin.sqs srpC Server\Info\TownGroupLoss.sqs srpC Server\Info\UnitBuilding.sqs srpC~ Server\Info\UpgState.sqs srpC Server\Info\WaypointSet.sqs srpC Server\Info\WorkerStuck.sqs srpC { Server\InitLeaderAI.sqs srpC Server\InitPrimaryStructure.sqs srpC^ o Server\InitRepairableObjects.sqs srpC & Server\InitSecondaryStructure.sqs srpC - Server\InitServer.sqs srpC : Server\InitUnitFactory.sqs srpC Server\InsertIntoUndoList.sqs srpCS Y Server\KeepTempLeaderAlive.sqs srpC Server\MoneyAdd.sqf srpCO Server\MoneySpend.sqf srpC Server\MoneyTransfer.sqf srpC Server\MoveAI.sqf srpC | Server\MsgAddWorker.sqs srpC f Server\MsgBuildStructure.sqs srpC Server\MsgBuyUnit.sqs srpC Server\MsgCancelBuy.sqs srpC Server\MsgGiveMoney.sqs srpCa Q Server\MsgMoneySpent.sqs srpC Server\MsgTransferCommand.sqs srpC & Server\MsgUndo.sqs srpC Server\MsgUpgrade.sqs srpC Server\Order Advance.sqs srpC 6 Server\Order DisableMines.sqs srpC 9 Server\Order GuardArea.sqs srpC Server\Order GuardLine.sqs srpC Server\Order HoldTown.sqs srpC Server\Order MineLine.sqs srpCk Server\Order PatrolArea.sqs srpC ( Server\Order PatrolLine.sqs srpC: Server\Order TakeHoldTowns.sqs srpCY : Server\Order TakeTowns.sqs srpC ] Server\Order TransportDuty Air.sqs srpC Server\Order TransportDuty Ground.sqs srpC Server\Order TransportDuty.sqs srpC- Server\PlaceStartVehicles.sqs srpCb Server\RemoveCancelQID.sqs srpC l Server\RemoveUndoEntry.sqs srpC Server\RepairMHQ.sqs srpCj Server\RepairStructure.sqf srpC Server\ReplacePrimStruct.sqs srpC Server\SendAddUnit.sqs srpC Server\SendEnemySpotted.sqs srpC Server\SendMoneySideSpent.sqs srpC Server\SendMoneySideTotal.sqs srpC Server\SendMoneyStatus.sqs srpC Server\SendMoneyTransferred.sqs srpC Server\SendMovingToSupport.sqs srpC- Server\SendObjectRepaired.sqs srpC} Server\SendPing.sqs srpC Server\SendQueueAdd.sqs srpC Server\SendQueueLength.sqs srpC5 Server\SendQueueRem.sqs srpC > Server\SendRemoveVehicleMags.sqs srpC Server\SendStartMoney.sqs srpC C Server\SendStructBuilt.sqs srpCt Server\SendTownSideChange.sqs srpC 8 Server\StartUpgrade.sqs srpC Server\StopAI.sqs srpC E Server\UndoStructure.sqs srpC @ Server\UpdateIncome.sqs srpC] Server\UpdateKnowsAbout.sqs srpCU Server\UpdateLeader.sqs srpC@ Server\UpdateResPatrolGroup.sqs srpC Server\UpdateRespawnAI.sqs srpC~ / Server\UpdateServer.sqs srpC s Server\UpdateSupportVehicle.sqs srpC 2 Server\UpdateTown.sqs srpCg Server\UpdateTownGroup.sqs srpCj q Server\UpdateTownGroupRes.sqs srpC R Server\UpdateWorker.sqs srpC Server\Watch.sqf srpC stringtable.csv srpC srpC
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