briefing.html srpC4 H Common\AddRearmData.sqf srpC HS Common\AddRearmData.sqs srpCt Hr Common\AddSoldier.sqf srpC H Common\AddToUnitMatrix.sqf srpCb H} Common\AddUnit.sqs srpC H Common\AddVehicle.sqf srpC HO Common\AreaFlat.sqf srpC H Common\BaseArea.sqf srpC9 H Common\CalcDistanceToObject.sqf srpCI H Common\CalcUnitPlacementPosDir.sqf srpC H Common\CheckDestroyDisabledVehicle.sqs srpC H Common\CheckDestroyHitVehicle.sqs srpC H< Common\CountStructures.sqf srpCL H Common\CountUnits.sqf srpC H% Common\DebugLog.sqf srpC H Common\DeleteUnitAfterDelay.sqs srpCl H Common\DistH.sqf srpC H Common\EjectCargo.sqs srpC H Common\EquipAH1.sqs srpC H Common\EquipAH64.sqs srpC H Common\EquipCargoCar.sqs srpC H Common\EquipCargoTruck.sqs srpC H Common\EquipM1A1Art.sqs srpC H Common\EquipM60A3.sqs srpCa H Common\EquipM60Art.sqs srpCh H Common\EquipMi24.sqs srpC H Common\EquipMiner.sqs srpC H* Common\EquipSu25.sqs srpC H Common\EquipT80Art.sqs srpC H Common\EquipV80.sqs srpC H Common\Event_GetOutHeli.sqs srpC} HN Common\Event_InfantryKilled.sqs srpC7 H8 Common\Event_MHQDestroyed.sqs srpCL HN Common\Event_VehicleDestroyed.sqs srpCC H Common\Event_VehicleHit.sqs srpC H Common\EventAdd_InfantryKilled.sqs srpCT H Common\EventAdd_VehicleHit.sqs srpCV H Common\GetClosestEnemyObject.sqf srpC9 H[ Common\GetClosestEnemyTown.sqf srpC H_ Common\GetClosestStructure.sqf srpC$ Hw Common\GetClosestTown.sqf srpC H Common\GetClosestUnit.sqf srpC Hd Common\GetClosestVehicle.sqf srpC H~ Common\GetIndex.sqf srpCm H Common\GetNearbyVehicles.sqf srpC- HX Common\GetNearestRespawnObject.sqf srpCp Hy Common\GetNearestStructure.sqf srpC H Common\GetRandomPos.sqf srpCb H Common\GetRandomUnitType.sqf srpCf H Common\GetRearmData.sqf srpC H; Common\GetStructTypeFromObject.sqf srpCI H Common\GetStructures.sqf srpC H Common\GetUnitTypeFromObject.sqf srpCp H Common\GetWorkingStructures.sqf srpC H Common\HASL.sqf srpC H Common\HighObjects.sqf srpC H Common\InForest.sqf srpC H Common\InitEmptyVehicle.sqs srpC- H Common\InitEquipmentTypes.sqs srpC# ˜HI Common\InitInfantry.sqs srpC> H Common\InitInfoMsgTypes.sqs srpC H Common\InitMHQ.sqs srpC H Common\InitPublicVariables.sqs srpC HC Common\InitStructureTypes.sqs srpCt vȜH Common\InitSupportVehicle.sqs srpC7 H~ Common\InitUnitTypes.sqs srpC}; H Common\InitVehicle.sqs srpCs H Common\LockVehicle.sqs srpC H Common\MsgAIGroupOrder.sqs srpC H Common\MsgAIGroupSetting.sqs srpC Hs Common\MsgBuildingInUse.sqs srpC% H Common\MsgBuildingNotInUse.sqs srpC Hh Common\MsgDetachVehicle.sqs srpC H( Common\MsgEjectUnit.sqs srpC H Common\MsgLock.sqs srpCv He Common\MsgObjectRepaired.sqs srpC H Common\MsgScore.sqs srpC Hh Common\MsgUnitBuilt.sqs srpC H* Common\MsgUnitBuilt_0.sqs srpC H Common\MsgUnitBuilt_1.sqs srpC H Common\MsgUnitBuilt_2.sqs srpC H Common\MsgUnitBuilt_3.sqs srpC H Common\MsgUnitBuilt_4.sqs srpC H Common\MsgUnlock.sqs srpC} He Common\MsgVehicleAttached.sqs srpC^ H` Common\MsgVehicleDetached.sqs srpC H Common\MsgVehicleMagsAdd.sqs srpC H: Common\MsgVehicleMagsRemove.sqs srpC H Common\MsgWaypoint.sqs srpC H Common\PlaceGroupLeader.sqs srpC H Common\PosNearSea.sqf srpC2 Hp Common\RemoveAllWeapons.sqs srpC H Common\SendAIGroupOrder.sqs srpCp H: Common\SendAIGroupSetting.sqs srpCj H Common\SendDetachVehicle.sqs srpC H Common\SendEjectUnit.sqs srpCY HW Common\SendMHQDestroyed.sqs srpC H- Common\SendMoneyGive.sqs srpC# HJ Common\SendScore.sqs srpCl H Common\SendTextMsg.sqf srpC Ha Common\SendUnitBuilt.sqs srpC H Common\SendVehicleDetached.sqs srpC H Common\SendVehicleMagsAdd.sqs srpCc HZ Common\SendVehicleMagsRemove.sqs srpCi H^ Common\SetWaypointCO.sqs srpC H Common\Sort.sqf srpCA H Common\StartPos.sqf srpC H Common\UpdateAttachedVehicleToBoat.sqs srpC H Common\UpdateAttachedVehicleToHeli.sqs srpC H3 Common\UpdateAttachedVehicleToTruckAPC.sqs srpC H Common\VectorAdd.sqf srpC@ H Common\VectorCross.sqf srpC H Common\VectorDot.sqf srpC H Common\VectorLength.sqf srpC` H Common\VectorRot.sqf srpC^ H Common\VectorScale.sqf srpC H Common\VectorSub.sqf srpC@ H description.ext srpCf H= init.sqs srpC[D H mission.sqm srpC9H NH@ Player\Action AttachDetachVehicleToAPC.sqs srpC H Player\Action AttachDetachVehicleToBoatCenter.sqs srpC H Player\Action AttachDetachVehicleToBoatLeft.sqs srpC H Player\Action AttachDetachVehicleToBoatRight.sqs srpC H Player\Action AttachDetachVehicleToChopper.sqs srpC H Player\Action AttachDetachVehicleToTruck.sqs srpC H Player\Action Build Placed.sqs srpC H Player\Action Buy Equipment.sqs srpC H+ Player\Action Cancel Placed.sqs srpC H Player\Action EjectCargo.sqs srpC? H Player\Action HealRepair.sqs srpC HI Player\Action Options.sqs srpCw Hp Player\Action Rearm.sqs srpC HA Player\Action RearmPlayerVehicle.sqs srpC{ H Player\Action RepairMHQ.sqs srpCy H( Player\Action RepairPlayerVehicle.sqs srpC H Player\Action SetFlightAltitude.sqs srpC/ H Player\Action Test.sqs srpC H Player\Action_DeployChute.sqs srpC H" Player\ActionFar Buy Aircraft.sqs srpCE HR Player\ActionFar Buy Equipment.sqs srpC H Player\ActionFar Buy Heavy Vehicles.sqs srpCE HR Player\ActionFar Buy Infantry.sqs srpCE HR Player\ActionFar Buy Light Vehicles.sqs srpCE HR Player\ActionFar MHQ Build Menu.sqs srpCS Hb Player\ActionFar Support Vehicle Build Menu.sqs srpCD HQ Player\ActionStructure.sqs srpCk Hg Player\ActionToggleMHQLock.sqs srpCA HF Player\AddPlayerActions.sqs srpC> HD Player\AddWorker.sqs srpC H Player\AircraftFactory.jpg H} Player\AttachDetachVehicle.sqs srpC HE Player\Barracks.jpg H) Player\BlockByClient.sqs srpC$ H9 Player\BuildStructure.sqs srpC H Player\BuildTempl.sqf srpC HT Player\BuyUnit.sqs srpC HQ Player\CalcAlignPosDir.sqf srpC H} Player\CalcMapPos.sqf srpC HD Player\CalcScore.sqf srpC H Player\CalcTownDirDistFromPos.sqf srpC9 H Player\CleanupGround.sqs srpC H Player\CommCenter.jpg H Player\Dialog AIGroupOrders.sqs srpC H Player\Dialog AttachVehicle.sqs srpC~ H Player\Dialog BoardVehicle.sqs srpCJ H Player\Dialog BuildStruct.sqs srpC H Player\Dialog BuyUnits.sqs srpC9 H Player\Dialog Equipment.sqs srpCS[ Ha Player\Dialog Leaderboard.sqs srpC Hx Player\Dialog Options.sqs srpC0 H Player\Dialog OrderPlayerAI.sqs srpC H Player\Dialog RepairRearmVehicle.sqs srpC5 H( Player\Dialog Respawn.sqs srpC H Player\Dialog SatCam.sqs srpC H Player\Dialog SetFlightAltitude.sqs srpC Ht Player\Dialog Spectator.sqs srpC: H Player\Dialog Stats.sqs srpC H2 Player\Dialog Support.sqs srpC H Player\Dialog UnitCam.sqs srpC( H Player\Dialog Waypoints.sqs srpC H2 Player\DisbandUnits.sqs srpC Hx Player\DisplayGameInfo.sqs srpC HU Player\EquipCustomSoldier.sqs srpCG H_ Player\EquipPlayerRespawn.sqs srpCZ H Player\EquipTempl.sqf srpCd H Player\Event GetIn Aircraft.sqs srpCZ H] Player\Event IncomingMissile.sqs srpCD H Player\GetEqName.sqf srpC H4 Player\GetOrderDesc.sqf srpC{ HJ Player\GetQueueLength.sqf srpC" H Player\GetTimeString.sqf srpC H' Player\HealRepair.sqs srpC H8 Player\HeavyVehicleFactory.jpg H? Player\HeliH.jpg Hv Player\Info\BlockedByClient.sqs srpCD Hk Player\Info\CommanderChange.sqs srpC H Player\Info\GroupFull.sqs srpC) H Player\Info\GroupIsAI.sqs srpC H Player\Info\MHQDestroyed.sqs srpCu H Player\Info\MHQRepaired.sqs srpC H Player\Info\NoMoneyForStructRepair.sqs srpC H Player\Info\NoMoneyUnit.sqs srpC Hk Player\Info\OrderAck.sqs srpC H Player\Info\ScoreMoney.sqs srpC H Player\Info\SettingAck.sqs srpCX HE Player\Info\StructDestroyed.sqs srpCj H Player\Info\StructReady.sqs srpC H Player\Info\StructRepaired.sqs srpC# HL Player\Info\StructUndone.sqs srpC H Player\Info\TimeLimitRemind.sqs srpCD H Player\Info\TimeUntilTownWin.sqs srpC H Player\Info\TownGroupLoss.sqs srpC< H Player\Info\UnitBuilding.sqs srpC Hk Player\Info\UpgState.sqs srpC H Player\Info\WaypointSet.sqs srpC H Player\Info\WorkerStuck.sqs srpC H Player\InitAircraftFactory.sqs srpC H Player\InitBarracks.sqs srpC H Player\InitClient.sqs srpC` H> Player\InitGUIControlIDs.sqs srpC H Player\InitHeavyVehicleFactory.sqs srpC H Player\InitLightVehicleFactory.sqs srpC H Player\InitMarkers.sqs srpC Hw Player\InitPlayer.sqs srpC( H Player\InitSpectator.sqs srpC H Player\InitTransportAPC.sqs srpC Hz Player\InitTransportBoat.sqs srpCo H Player\InitTransportChopper.sqs srpC H~ Player\InitTransportTruck.sqs srpC H| Player\InitVehicleMarker.sqf srpC) H Player\ka50.paa srpC H^ Player\LightVehicleFactory.jpg Hb Player\LimitAltitude.sqs srpC H Player\LimitWeaponRange.sqs srpC HW Player\LoadSettings.sqs srpC Ho Player\LogSpectator.sqs srpC H Player\MapClickPlayer.sqf srpCP HG Player\MapClickSpectator.sqf srpC H Player\MG.jpg H Player\MGFort.jpg H Player\MGFortH.jpg H9 Player\MGTower.jpg H Player\Move.sqf srpC H& Player\MovePos.sqs srpC H Player\MsgAddUnit.sqs srpC H@ Player\MsgAddUnit_0.sqs srpC H Player\MsgAddUnit_1.sqs srpC H Player\MsgAddUnit_2.sqs srpC H Player\MsgAddUnit_3.sqs srpC H Player\MsgAddUnit_4.sqs srpC H Player\MsgAddUnit_5.sqs srpC H Player\MsgAddUnit_6.sqs srpC H Player\MsgAddUnit_7.sqs srpC H Player\MsgAddUnit_8.sqs srpC H Player\MsgAddUnit_9.sqs srpC H Player\MsgArtilleryShellDetected.sqs srpCZ H} Player\MsgEnemySpotted0.sqs srpC H\ Player\MsgEnemySpotted1.sqs srpC H\ Player\MsgInfo.sqs srpC H Player\MsgInfo0.sqs srpCp H_ Player\MsgInfo1.sqs srpCp H_ Player\MsgInfo2.sqs srpCp H_ Player\MsgInfo3.sqs srpCp H_ Player\MsgMoneySideSpent.sqs srpC H Player\MsgMoneySideTotal.sqs srpC# H Player\MsgMoneyStatus.sqs srpCR H Player\MsgMoneyStatus0.sqs srpC| Hf Player\MsgMoneyStatus1.sqs srpC| Hf Player\MsgMoneyStatus2.sqs srpC| Hf Player\MsgMoneyStatus3.sqs srpC| Hf Player\MsgMoneyStatus4.sqs srpC| Hf Player\MsgMoneyStatus5.sqs srpC| Hf Player\MsgMoneyStatus6.sqs srpC| Hf Player\MsgMoneyStatus7.sqs srpC| Hf Player\MsgMoneyStatus8.sqs srpC| Hf Player\MsgMoneyStatus9.sqs srpC| Hf Player\MsgMoneyTransferred.sqs srpC3 H Player\MsgMovingToSupport.sqs srpC Ha Player\MsgPingServer.sqs srpCu Hj Player\MsgQueueAdd.sqs srpC H Player\MsgQueueAdd_0.sqs srpC Hd Player\MsgQueueAdd_1.sqs srpC Hd Player\MsgQueueAdd_2.sqs srpC Hd Player\MsgQueueAdd_3.sqs srpC Hd Player\MsgQueueAdd_4.sqs srpC Hd Player\MsgQueueLength.sqs srpC H Player\MsgQueueRem.sqs srpC H Player\MsgQueueRem_0.sqs srpC Hd Player\MsgQueueRem_1.sqs srpC Hd Player\MsgQueueRem_2.sqs srpC Hd Player\MsgQueueRem_3.sqs srpC Hd Player\MsgQueueRem_4.sqs srpC Hd Player\MsgSetTownSide.sqs srpC H Player\MsgStructBuilt.sqs srpC1 H Player\OpenSpecMenu.sqs srpCP HL Player\Order BoardVehicle.sqs srpCI H Player\Order DisableMines.sqs srpC H Player\Order HoldTown.sqs srpC Hp Player\Order MinePos.sqs srpC= H Player\Order MineWP.sqs srpCh H Player\Order MineWPtoWP.sqs srpC! H Player\Order MovePos.sqs srpC HD Player\Order MoveWP.sqs srpC H$ Player\Order Patrol.sqs srpC H Player\Order PatrolPos.sqs srpC H Player\Order PatrolWP.sqs srpC_ H Player\Order PatrolWPs.sqs srpC H[ Player\Order Support ForceRearm.sqs srpC H Player\Order Support OptRearm.sqs srpC H Player\Order Support.sqs srpC HO Player\Order TransportDuty Air.sqs srpC H% Player\Order TransportDuty Ground.sqs srpC H_ Player\Order TransportDuty.sqs srpC H Player\PlaceAndBuildStructure.sqs srpCc H- Player\PlayGameOverSequence.sqs srpC| H Player\Rearm.sqs srpC H Player\Sandbags.jpg HX Player\SendBlockedByClient.sqs srpC H Player\SendCancelBuy.sqs srpC H Player\SendMoneySpent.sqs srpC H Player\SendUpgrade.sqs srpC Hm Player\SendVehicleAttached.sqs srpC H Player\SetArtilleryMarker.sqs srpCp H Player\SetEnemyMarker.sqs srpC H Player\SetMHQActions.sqs srpC' H Player\SetWaypoint.sqs srpC H Player\SetWaypointSmart.sqs srpC H Player\SideMsg.sqf srpC2 H; Player\SpecCam.sqs srpC HL Player\square_empty.paa srpC HU Player\square_green.paa srpC Hn Player\square_yellow.paa srpC Hm Player\Test GameOver.sqs srpCn Hm Player\TrackShell.sqs srpCz H Player\UndoLastStructure.sqs srpC/ H5 Player\UnflipVehicle.sqs srpC H Player\UpdateDestroyEnemyObject.sqs srpC H Player\UpdateFarStructureActions.sqs srpCl H Player\UpdateFarUnitActions.sqs srpC H Player\UpdateGameOverDialogs.sqs srpC= H` Player\UpdateOptionsAction.sqs srpC H Player\UpdatePlayer.sqs srpC HU Player\UpdatePlayerRearmVehicleAction.sqs srpC8 H Player\UpdatePlayerRepairVehicleAction.sqs srpC9 H Player\UpdatePlayerVehicle.sqs srpC H Player\UpdateSpectator.sqs srpCo H Player\UpdateUnitMarkers.sqs srpC# H Player\WallH.jpg H Player\Wire.jpg HL Server\AddToUnitQueue.sqs srpC H Server\AddWorker.sqs srpC H Server\AI_CheckBoardTransport.sqs srpC H Server\AI_CheckBuyUnit.sqs srpC Hy Server\AI_CheckDisableMines.sqs srpC H= Server\AI_CheckDropBomb.sqs srpCX HI Server\AI_CheckFireGun.sqs srpC H Server\AI_CheckGiveMoney.sqs srpC H Server\AI_CheckSupport.sqs srpC H4 Server\AI_Heal.sqs srpC H Server\AI_MoveToRallyPoint.sqs srpC H Server\AI_PlaceSupportVehicle.sqs srpCK H% Server\AI_Rearm.sqs srpC H Server\AI_Start.sqs srpC H Server\AI_UpdateCommander.sqs srpC5 H Server\AI_UpdateLeader.sqs srpC HR Server\AICO_CheckBuyUnit.sqs srpCz H Server\AICO_CheckPlayerIncome.sqs srpCI H Server\AICO_CheckSupport.sqs srpCF HV Server\AICO_CheckUpgrade.sqs srpC H Server\BuildStruct.sqf srpC H Server\BuyUnit.sqs srpC H Server\CalcBuilderPosDir.sqf srpC HU Server\CalcStructurePosDir.sqf srpC H Server\CheckWinDestruction.sqs srpC HZ Server\CheckWinTowns.sqs srpC Hb Server\CleanupWorld.sqs srpC H Server\CutDownTrees.sqs srpCk H Server\DestroyObject.sqs srpC1 HW Server\DetectPlayerDisconnect.sqs srpC H. 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Server\UpdateIncome.sqs srpC] H Server\UpdateKnowsAbout.sqs srpCU H Server\UpdateLeader.sqs srpC@ H Server\UpdateResPatrolGroup.sqs srpC H Server\UpdateRespawnAI.sqs srpC~ H/ Server\UpdateServer.sqs srpC Hr Server\UpdateSupportVehicle.sqs srpC H1 Server\UpdateTown.sqs srpCg H Server\UpdateTownGroup.sqs srpCj Hp Server\UpdateTownGroupRes.sqs srpC HP Server\UpdateWeather.sqs srpC& H Server\UpdateWorker.sqs srpC H Server\Watch.sqf srpC H stringtable.csv srpC H srpC
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